In June, video games officially became the world’s most popular form of entertainment. According to Reuters, gaming grew by 10.7% during the last year alone, while television continued its steady decline with an 8% drop globally. The total gaming revenue for the past year amounted to an estimated $116 billion, compared to $105 billion for TV and TV streaming services. Ever-skyrocketing sales continue to propel the industry to greater heights as, in May alone, game sales rose 25% year-over-year to an estimated $9.1 billion. Mobile gaming, the largest segment of this growth, was up 36% YoY.

In the midst of this growth, gaming continues to adapt and change at a rapid pace. The most prominent and transformative change comes in the form of increased digitalization. The digital drive for games is more of a when, as opposed to if, and a recent Piper Jaffray report predicts that all video games could be 100% digital within just 5 years . . .

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